Binary Runner is a 2D platformer in which the player constantly switches between two states to navigate a digital world. You play as Runner, a computer program engineered to retrieve stolen weapon's data. As the player, you must master Runner's state switching and other special abilities in order enter the deepest levels of the enemy's supercomputer.
I acted as lead designer. In addition, I created the artwork and wrote the majority of the code in C++.
Binary Runner was the very first game I ever designed at DigiPen. With this project, I learned the sheer scope of DigiPen projects and the amount of time, effort, and cooperation that they require. I took over most aspects of the game's development roles after my project partner became unable to do his own. I did all the art, level design, and most of the code. And though taking on this amount of work was time consuming, it was also a rewarding experience as it gave me a taste of multiple different aspects of developing a game. I was producer, designer, artist, and tech lead, all in one. And though I made many mistakes, I realized that I was comfortable with multiple different roles.