JUSTIN MILLARD
  • Professional Experience
    • The Video Game Show
    • Disney Infinity – Baloo
    • Disney Infinity – Damage Tuning
  • DigiPen Projects
    • Relic
    • Snowman's Land
    • Penguin Playground
    • Ultimate Star-Pig
    • Plight of the Penguins
    • Food Fight
    • Distortion
    • Binary Runner
  • Resume
  • Code Samples
    • [C++] Menu
    • [C++] HUD
    • [C++] Sound System
    • [C++] Object Allocator
    • [C#] Death Scene Control
    • [Zilch] Player Animation (State Machine Based)
    • [Zilch] Player Animation (Event Based)
    • [Zilch] Broad Scan
  • Additional Writing

C++

C#

Zilch


Plight of the Penguins - Menu
Plight of the Penguins - HUD
Plight of the Penguins - Sound System
CS 280 - Object Allocator
Penguin Playground - Death Scene Control
Relic - Player Animation (State Machine Based)
Relic - Player Animation (Event Based)
Relic - Broad Scan

Links


Guide to the Zilch language
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  • Professional Experience
    • The Video Game Show
    • Disney Infinity – Baloo
    • Disney Infinity – Damage Tuning
  • DigiPen Projects
    • Relic
    • Snowman's Land
    • Penguin Playground
    • Ultimate Star-Pig
    • Plight of the Penguins
    • Food Fight
    • Distortion
    • Binary Runner
  • Resume
  • Code Samples
    • [C++] Menu
    • [C++] HUD
    • [C++] Sound System
    • [C++] Object Allocator
    • [C#] Death Scene Control
    • [Zilch] Player Animation (State Machine Based)
    • [Zilch] Player Animation (Event Based)
    • [Zilch] Broad Scan
  • Additional Writing