JUSTIN MILLARD
Professional Experience
The Video Game Show
Disney Infinity – Baloo
Disney Infinity – Damage Tuning
DigiPen Projects
Relic
Snowman's Land
Penguin Playground
Ultimate Star-Pig
Plight of the Penguins
Food Fight
Distortion
Binary Runner
Resume
Code Samples
[C++] Menu
[C++] HUD
[C++] Sound System
[C++] Object Allocator
[C#] Death Scene Control
[Zilch] Player Animation (State Machine Based)
[Zilch] Player Animation (Event Based)
[Zilch] Broad Scan
Additional Writing
C++
C#
Zilch
Plight of the Penguins
- Menu
Plight of the Penguins
- HUD
Plight of the Penguins
- Sound System
CS 280 - Object Allocator
Penguin Playground
- Death Scene Control
Relic
- Player Animation (State Machine Based)
Relic
- Player Animation (Event Based)
Relic
- Broad Scan
Links
Guide to the Zilch language
Professional Experience
The Video Game Show
Disney Infinity – Baloo
Disney Infinity – Damage Tuning
DigiPen Projects
Relic
Snowman's Land
Penguin Playground
Ultimate Star-Pig
Plight of the Penguins
Food Fight
Distortion
Binary Runner
Resume
Code Samples
[C++] Menu
[C++] HUD
[C++] Sound System
[C++] Object Allocator
[C#] Death Scene Control
[Zilch] Player Animation (State Machine Based)
[Zilch] Player Animation (Event Based)
[Zilch] Broad Scan
Additional Writing