[Zilch] Player Animation (Event Based)
Player animation controller formerly used in Relic. This script controlled the currently playing animations through the use of events. Due to the lack of a state machine at the time, most "state" logic was handled in the main character controller. This script was used when we were working through a networking framework, hence the net components and network logic.
NOTE: Original script was written in Zilch. This file was set to .js extension in Gist for proper text markup.