[Zilch] Player Animation (State Machine Based)
Final player animation controller used for Relic. After the development team implemented state machines, I rewrote the animation controller to use states. This significantly streamlined the animation logic and removed the necessity to track player states within the character controller. This also allowed me to easily increase the number of player animations in use.
NOTE: Original script was written in Zilch. This file was set to .js extension in Github for proper text markup.